Xamarin Workbooks provide a blend of documentation and code that is perfect for experimentation, learning, and creating guides and teaching aids. This lightning lecture uses Workbooks to demonstrate how physical behavior can be simulated with UrhoSharp, a powerful cross platform 3D Game Engine for Xamarin and .NET developers. The lecture covers the creation of a simple 3D scene, shows how to assign physical aspects to objects and how to visualize them. It also explains the techniques required to detect collisions between objects and how to run asynchronous animations.
Code available at: https://github.com/Krumelur/UrhoTest
Recorded April 29, 2017
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